IGN has shared a video, showcasing the first 13 minutes of gameplay from the upcoming Unreal Engine 5-powered action RPG, Lords of the Fallen.
This trailer will give you an idea of how the game plays in its first levels. It can also give you a glimpse of its graphics (though there are video artifacts due to YouTube’s compression). The game will take advantage of Lumen, will feature really high-quality textures, and will be using UE5’s Chaos Physics for advanced simulation for clothes, chains, hair, and belts. However,, I’m still not sure whether or not will be using Nanite.
Lords of the Fallen takes place in a vast, semi-open world, the new video showcases just a few of the many diverse and harrowing environments players will journey through in their epic quest to overthrow Adyr, the demon God. With each major area interconnected with at least two others, the order in which players venture through these lands is largely up to them. However, they’ll not only need to survive one world in this extensive RPG experience, but two, thanks to the game’s unique dual realm mechanic.
Alongside the living realm, Axiom, exists its undead counterpart, Umbral, with each realm featuring its own unique pathways, enemies, characters, and, of course, treasures. Equipped with the Umbral Lamp, players can cross over to this parallel world at any time, however, doing so will use one of their two lives. As for when a player dies in the living realm, they will automatically resurrect in the exact same spot albeit in the undead realm, for one final chance to survive.
CI Games will release Lords of the Fallen on October 13th. You can also find here the game’s official PC system requirements.
Enjoy these first 13 minutes of gameplay from Lords of the Fallen, and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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