Calvin Parsons has released the first gameplay trailer for the upcoming indie sci-fi horror game that is heavily inspired by Dead Space, Negative Atmosphere. According to the creator, the gameplay footage that is showcased here is the result of 5 months of hard work, and all content that is shown here is not representative of the final product.
The game will be set in a universe in the midst of a cold war, in which A.I has been achieved via the use of organic processing cores. You play as a 49-year-old ex-combat medic called Samuel Edwards, aboard the long-range cargo and haulage ship the TRH Rusanov, after after a mysterious sickness spreads across the ship causing all the robots and personnel to mutate and deform into hideous creatures that are hell-bent on the destruction of all the organisms around them.
Players must escape, fighting their way through their former crewmates, rogue and sentient artificial constructs and the environmental hazards the Rusanov presents. As they progress throughout the game, their mental state will deteriorate and the hallucinations will set in.
“The game features a limited ammo economy, dynamic level events – TBA-, a vast assortment of melee and projectile weaponry, drones and robots which can be fought or hacked, a non-invasive stealth system, zero-g movement, holographic world space UI – with an ECG heart rate monitor on the back which changes in speed and colour as your health deteriorates, a dynamic damage system – your character gets visually changed with blood stains, scars, open wounds, dismemberment etc, as your health decreases – and much much more to be revealed in the demo.”
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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