Jujubee has released a new trailer for the game KURSK that was rendered in real-time, using the game’s engine. As such, it showcases the actual current state of the game’s quality, which will only continue to be polished by the team responsible for this historic title until its official release.
Jujubee also announced that it will reveal the game’s release date during Pixel Heaven in June, a popular festival for gamers and fans of retro gaming. The studio will be promoting its existing games at the event and will host a panel on the second day, during which it will show gameplay footage from, and announce the official release date of, KURSK.
Jujubee has long emphasized its desire to step outside the self-contained world of video game subjects. The studio wants to tackle serious and controversial themes, inspiring and encouraging gamers to expand their knowledge about the world around us. And so, the company is introducing a new sub-category for its products that will from now on be identified by the slogan GAMES BEYOND™. They will be characterized by a greater emphasis on the story being told, original gameplay, and mature subject matter. The first game to fit the new category will be KURSK, the next being the already announced CONCLAVE.
Micha? St?pien, CEO of Jujubee, said:
“We believe the time has come to tell real stories. In an age in which we compete for the free time of consumers against the entire entertainment industry, including movies and TV series, and when people are less likely to read non-fiction, game producers have an additional obligation. It’s true that games are becoming more complex, offering an incredible audio-visual experience, and allowing us to lose ourselves in a virtual world, but they rarely help us grow. That is why we want to step outside the self-contained world of video game subject matter and invite players to broaden their knowledge about history or the actual world. We’re convinced that KURSK will be a very attractive title to anyone looking for an ambitious and mature game.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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