YouTube’s ‘Cycu1’ has released an early graphics comparison video between the PC and the PS5 versions of God of War: Ragnarok. This video will give you a brief idea of the differences between these two versions. So, let’s take a look at it.
According to Jetpack Interactive, the PC version will also have better reflections, lighting, and higher fidelity shadows, as well as increased geometric detail. So, in theory, there should be a noticeable difference, right? Well, not exactly.
From what we can see, the only noteworthy difference is the improved Ambient Occlusion of the PC version. That’s the one feature that stands out. The lighting can also look slightly better, but that’s it.
Now I’m certain that while exploring the environments we’ll get a better draw distance. That’s something that is somehow masked in the cut-scenes. Still, you should not be expecting major graphical improvements over the PS5 version.
God of War: Ragnarok is coming to PC on September 19th. As we’ve already reported, the game will support the latest versions of all PC upscaling techs. Thus, there will be support for NVIDIA DLSS 3.7, AMD FSR 3.1 and Intel XeSS 1.3. GoW: Ragnarok may be one of the first games to support AMD FSR 3.1. So, I’m curious to see how it will fare against both DLSS and XeSS.
Although GoW: Ragnarok will be a single-player game, it will require a PSN account. Sony hasn’t made any public comment about this after the initial backlash. So, don’t expect them to remove it. This won’t be similar to what happened with Helldivers 2. It sucks but hey, it is what it is. At least it won’t be using the Denuvo anti-tamper tech.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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