Milestone has released the first developer diary video, in which the development team discusses about the engine powering its new arcade off-road racer, Gravel. Contrary to all of its previous titles, Gravel will be powered by Epic’s engine, the Unreal Engine 4. As the team noted, it decided to use Unreal Engine 4 mainly in order to make significant strides forward from a technological point of view. Therefore, Unreal Engine 4 will allow Milestone to create extremely vast tracks that were really difficulty to make before.
Milestone was also able to manage lighting in a more complete and complex manner. As such, the materials are physically correct and the light itself has properties which are managed by the camera in a physically correct manner. Furthermore, in order to manage track lighting, Milestone is using a third-party plugin called True Sky. With True Sky the developers can manage the position of the sun according to geographic coordinates.
Gravel is currently planned for an early 2018 release.
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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