Digital Dreams has shared a new video, showing Halo: Reach with some Ray Tracing effects. As always, Digital Dreams used Pascal Gilcher’s Reshade that can overhaul a game’s Global Illumination effects.
Halo Reach is a really old game and we can easily notice the visual improvements that this Reshade Ray/Path Tracing mod brings to the table. Thanks to these post-processing techniques, the game does not look as flat as it does in its vanilla version.
Unfortunately, Digital Dreams did not include any framerate overlay. However, we believe that a respectable number of high-end GPUs will be able to run it. After all, the game does not require a high-end graphics card.
Enjoy the video and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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