NVIDIA has released a new version of the NVIDIA App that enabled DLSS 4 Multi-Frame Gen in a lot of games. As such, we’ve decided to use it and run at 8K some of the most demanding PC games. So, here are Hellblade 2, Silent Hill 2 Remake, STALKER 2, Star Wars Jedi Survivor, Hogwarts Legacy and Final Fantasy 16 running at 8K/Max Settings with Ray Tracing.
For these 8K tests, we used an AMD Ryzen 9 7950X3D with 32GB of DDR5 at 6000Mhz, and the NVIDIA GeForce RTX 5090. We also used Windows 10 64-bit, and the GeForce 572.16 driver. Moreover, we’ve disabled the second CCD on our 7950X3D. Plus, we’re using the ASUS ROG SWIFT PG32UCDM monitor, which is a 32” 4K/240Hz/HDR monitor. We also used DSR 4X to get an 8K resolution on our monitor.
As we covered in our previous 8K article, there is a visual benefit when gaming at 8K with DLSS Performance Mode. I know, I know. It’s not “Native 8K”. However, 8K DLSS Performance can provide a better image quality than Native 4K. Therefore, I suggest reading our previous article for more details.
As I also have said, I don’t recommend gaming at 8K. This is just a fun experiment and nothing more. Speaking of which, I tried the games at Native 8K and some of them crashed due to insufficient VRAM. Yep, you read that right. Even 32GB of GDDR7 is not enough for gaming at Native 8K.
All of the games we tested run with over 100FPS at all times at 8K/Max Settings/Ray Tracing when using DLSS 4 Performance Mode with Multi-Frame Gen X4. And, as you will see, the camera movement is silky smooth in all of them.
But what about input latency? Were these games responsive at 8K with DLSS 4 MFG X4? Well, kind of. Hellblade 2, Star Wars Jedi Survivor, Hogwarts Legacy and Final Fantasy 16 did not suffer from a lot of input lag. On the other hand, Silent Hill 2 Remake and STALKER 2 had way worse response times. STALKER 2, in particular, was the worst game we’ve tested at 8K in terms of input latency. Despite that, I was able to land a lot of headshots. Just take a look at its video which shows off a huge firefight (that lasts over 10 minutes).
The good news here is that all of these games were playable. Yes, it took a while to adjust to the extra input latency of STALKER 2 and Silent Hill 2 Remake, but they weren’t unplayable. And no. This extra input latency is nowhere as bad as what you get with TV motion interpolation. For those wondering, when I dropped my resolution to 4K, these two games were super responsive, with framerates over 250-300FPS.
As I said before, I don’t recommend 8K gaming to anyone. This is a fun experiment that pushes DLSS 4 MFG X4 to its limits. Still, it’s kind of cool. At least in my opinion.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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