The team behind the ambitious Morrowind Remake mod for Skyrim, Skywind, has released a new gameplay video for it. This video shows off 15 minutes of gameplay footage, and gives us an idea of Skywind’s current status.
The “Battle at Nchurdamz” represents some of the progress the team has made in every avenue of development; from world region design, sound effects, quests, 2D concepts, 3D modelling, implementation and mechanics to weather/atmosphere, voice acting, and more.
“One of the most exciting things in this video—although it may not look like much right now—is that we finally have simplified the process for creating custom creature skeletons and animations! Our Dwemer spider was the first test using these tools, and in fact uses a different skeleton than the Skyrim Dwemer spider. This marks a major milestone in our development, as these tools have been in the works for years. This opens the door to all sorts of new creature animations, such as for the guar, betty netch, silt strider, kwama, and much more.”
Skywind is a non-commercial modification for The Elder Scrolls V: Skyrim that will – obviously – be available for free. This mod seeks to merge the world of Morrowind with the enhanced graphics and capabilities of Skyrim’s engine. The user interface, combat, graphics, and system requirements for the Skywind mod will be all those of Skyrim.
There is currently no ETA on when this mod will come out.
Enjoy the following gameplay video and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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