NACON and Rogue Factor have shared a new 15-minute gameplay video for the action-adventure game, Hell is Us. This video provides new information on the game’s key features, from its narrative to its design features and combat system.
The story of Hell is Us takes place in a fictional country called Hadea, a hermit nation ravaged by civil war. Players take on the role of Remi, who was born in this country, and after many years abroad decides to return to his homeland to find answers about his past.
According to the devs, Hell is Us is “not another Souls game“. Instead, it’s a game where combat is designed to offer a well-seasoned difficulty level without being overly punitive. Players will have to learn to master a range of different moves and adapt to enemy attacks. They will be able to rely on a variety of weapons and skills, as well as the help of KAPI. KAPI is a drone that will prove indispensable during fights. For example, it can distract opponents or enable special attacks.
Hell is Us doesn’t feature markers or quest journals detailing exactly what to do. However, the devs claim that there’s no shortage of points of interest and secrets to uncover. Players will have to use their curiosity and instincts to discover places steeped in history that will lead them to explore ancient, forgotten dungeons.
As I’ve already said, Hell is Us will be using Unreal Engine 5. Plus, its art style will remind you of Kojima’s Death Stranding. In the following video, I could not spot any pop-ins. So, my guess is that the game is using Nanite. That or the YT compression artifacts do a pretty good job of hiding the pop-ins. Moreover, I can assume that the beautiful lighting is due to Lumen.
NACON plans to release Hell is Us sometime in 2025.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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