Microids, Pendulo Studios and YS Interactive have released new gameplay footage for Blacksad: Under the Skin. In this 25-minutes video, players will discover the incredible film-noir mood and the variety of gameplay mechanics the game has.
As the story progresses, players will be able to explore the game areas (with more or less freedom depending on the situation), in order to find clues and question potential witnesses. Blacksad must analyze the clues gathered to draw conclusions. This deduction system enables players to link up various elements (clues, observations, etc.) in order to come up with theories and open up new leads. If the association work matches up, the detective will come to a conclusion. If the deduction fails, the clues will remain available for a new attempt.
Dialogue scenes offer players the chance to move the conversation in different directions. They will need to choose the options they think will be the most useful to their investigation. These choices will decide Blacksad’s development and relationships, as well as future opportunities. Players will have the option to remain silent during certain exchanges, directly affecting his profile, unique to each player.
Being a cat gives Blacksad several significant advantages. His sharp feline senses like his vision, smell and hearing will help analyze certain situations with more depth. By doing so, players will be able to identify previously inaccessible details.
QTEs can be related to various actions or action scenes and must be completed in order to progress through the game (all failed attempts will have to be replayed). Players will face two types of QTE: pressing a given button at the right time or filling a bar by repeatedly pressing a button.
BLACKSAD: Under the Skin will release on November 14th.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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