A couple of days ago, Ubisoft released an official video for Star Wars: Outlaws with 10 minutes of gameplay. And yesterday, YouTuber ‘Rubhen925’ shared another video with 27 minutes of even more gameplay footage. So, if you are looking forward to this Star Wars game, I highly recommend watching it.
This gameplay video gives us an extended look at the game’s combat and exploration. It also showcases its space travel. And that’s something I’d like to talk about.
At first, the game gave the illusion of having a landing system like Star Citizen, where you can fly smoothly from Earth to space. But it turns out the landing system is more like what we saw in Starfield. When you get close to a planet, you choose a landing location. Then, a cut-scene plays while the game loads the planet.
Now the good news here is that Star Wars Outlaws has a much better loading sequence than the boring one in Starfield. However, you can’t land on any planet in real-time. So, don’t expect a landing system like the one in Star Citizen.
Star Wars Outlaws is set between the events of The Empire Strikes Back and Return of the Jedi. In this game, players will explore distinct planets across the galaxy, both iconic and new.
Players will assume the role of Kay Vess; an emerging scoundrel seeking freedom and the means to start a new life. Alongside Vess, players will find her companion Nix. Players will fight, steal, and outwit their way through the galaxy’s crime syndicates as they join the galaxy’s most wanted.
The game will have Ray Tracing effects and support DLSS 3.5 Ray Reconstruction. Ubisoft and NVIDIA haven’t shared more details about these effects yet. Personally, I think we might get RTGI, like the one we saw in Avatar: Frontiers of Pandora.
Ubisoft will release this new Star Wars game on August 30th.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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