YouTube’s members Stre1itzia, AD Massicuro, Zetman and Digital Dreams have shared videos, showing Doom 2016, DiRT Rally 2, Need for Speed Underground and Vampyr with Ray Tracing effects. In order to add these Ray Tracing effects, these gamers used Pascal “Marty McFly” Gilcher’s Reshade.
The end result is… questionable to be honest. While this Reshade makes these games look better, it also comes with a huge performance hit. Not only that, but this isn’t true RT effects. On the other hand, it’s at least better than nothing, right?
As we’ve already reported, this post-process solution can improve a game’s Global Illumination and Ambient Occlusion effects. In other words, those reflections in Need for Speed Underground are not thanks to the Ray Tracing shader. Instead, this can be achieved via a separate SSR shader that is currently available in Reshade.
Furthermore, Reshade is only using depth information available in screen space in order to provide these “path tracing” effects. Furthermore, the Reshade does not know the light direction which may lead to some “inaccurate” effects.
Nevertheless, we are certain that some of you may find these videos interesting, so go ahead and take a look!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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