YouTube’s ‘AD Massicuro’ has shared a video, showcasing Battlefield 1 with Reshade Ray Tracing. In order to implement these effects, AD Massicuro used Pascal “Marty McFly” Gilcher’s Reshade Ray Tracing Mod, and the results are pretty good.
AD Massicuro used Reshade RT Global illumination effects both on direct lights and indirect lights, using dedicated personal shaders. He also added realistic lights and shadows around all objects via RTgi and Ambient Occlusion. Additionally, he tried to improve the Tessellation of some grounds and rocks.
Furthermore, this video showcases better and more realistic reflections. You can also find sharper textures and a better sense of depth thanks to the RT Beta Shader.
AD Massicuro also created a custom tonemap, similar to the one used in the latest Unreal Engine 5 tech demo. He also used Fog Transparency in order to avoid any smoke bleeds between RT shader and the in-game effects, and used Color Grading in order to give a more photorealistic look to the whole image.
In case some of you are interested, you can find here other PC games with Reshade Ray Tracing effects. These past few months we’ve covered a lot of games. Some of them appear to benefit greatly from it, while others do not. You can also find Reshade Ray Tracing Mod videos for Star Citizen, Resident Evil 3 Remake, Watch Dogs, and Red Dead Redemption 2.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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