Final FanTV has shared an amazing video, showcasing what Final Fantasy 7 Remake could look like with a classic PSX camera system. This is a proof of concept video, aiming to inspire the modding community to create and release such a mod.
Now while this video does look great, I have to say that playing the game via this camera system may get a bit confusing. Take for example the indoor area at 1:10. In this area, Cloud has to ride an elevator. In order to do so, he must interact with the elevator button, and this seems to be impossible with the classic PSX camera system. Not only that, but if you haven’t already played the game, you won’t know where to go in this room in order to advance the story.
One way to resolve this issue is to also implement some icons in areas of interest. By doing this, players will know where to go. However, I don’t really know whether such a thing is possible to add in FF7R.
All in all, this is a cool concept that requires a lot of work in order to turn into a functional mod. Thus, I don’t know whether the game’s modding community will be able to achieve something like that. Nevertheless, it’s a cool concept that brings back the game’s classic feeling.
Lastly, and speaking of Final Fantasy 7 Remake, I also suggest downloading the following mods. This FOV/Camera Distance Modifier Mod lets you adjust the camera viewpoint to your liking. Dynamic Resolution Disabler is a must-have mod that de-activates DRS (which is enabled by default). Another cool mod unlocks the dev console, allowing you to also unlock the game’s framerate. For those using an Xbox controller, I also suggest downloading this mod that replaces the Playstation prompts. And let’s not forget the in-game character customization mod.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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