Now here is something cool that most of our readers will hate (pick your pitchforks, everyone). YouTube’s ‘NostalgiaNexus’ has shared a video, showcasing Need for Speed: Most Wanted 2005 running in Unreal Engine 5.
This project uses the Chaos Vehicle System and FMOD for engine sounds, and it also might be taking advantage of Lumen. From what I see, the lighting is significantly improved (at least compared to the original 2005 version of NFS: MW). There are also some cool high-quality reflections. However, we should note that this fan remaster of Need for Speed: Most Wanted in Unreal Engine 5 does not feature any PBR shaders. So, in theory, the game can look even better when NostalgiaNexus adds them.
My only suggestion would be to use AI tools to upscale the original textures by four times. Right now, the environmental textures look kind of bad (due to their low-res textures). NostalgiaNexus claimed that he has upscaled some textures, but I’m not THAT satisfied with what I see (I’m talking solely about the textures here). Other than that, this fan remaster looks really amazing.
From what we know, NostalgiaNexus has no plans to release this fan remake/remaster of Need for Speed: Most Wanted in Unreal Engine 5 to the public. This, of course, shouldn’t surprise us as EA wouldn’t allow something like that to happen. Still, this video will give you an early look at what a remaster of this racing game could look like.
Speaking of Unreal Engine 5, I also suggest taking a look at these other fan remakes. For instance, we have these faithful remasters of Dark Souls and Dark Souls 3. Then we have this amazing fan remake of STALKER. Let’s also not forget this Grand Theft Auto 6 fan concept in UE5. Last week, we also shared a fan remaster of World of Warcraft in UE5. And lastly, you can find fan remakes of Death Stranding, Final Fantasy 9, Fallout 4, ARK: Survival Ascended, Fallout 4, Resident Evil’s Spencer Mansion and Skyrim’s Whiterun. All of them are cool, so make sure to watch them.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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