NVIDIA has shared a new video, showcasing Ratchet & Clank: Rift Apart running on PC with DirectStorage 1.2 and NVIDIA RTXIO. Ratchet & Clank: Rift Apart will be the first game that will take advantage of DirectStorage’s GPU decompression, and this video can give you an idea of what you can expect from it.
In Ratchet & Clank: Rift Apart, NVIDIA RTX IO quickly loads high-quality textures and environments with a high level of detail when jumping between dimensions. This is the exact same sequence that Sony used to “wow” its PS5 fans and as we can see, the game runs as smoothly as it did on Sony’s console.
Ratchet & Clank: Rift Apart will be the second triple-A game that supports DirectStorage on PC. The first one was Forspoken, however, that game only supported CPU decompression.
As we’ve already reported, Ratchet & Clank: Rift Apart will support all available PC upscaling techniques. In other words, there will be support for DLSS 2/3, FSR 2.0 and XeSS. Moreover, NVIDIA shared the following trailer, showcasing the game running with up to 200fps on an NVIDIA RTX 4090. In order to achieve those framerates, NVIDIA used the Performance Mode of DLSS 3 in 4K.
What’s also cool here is that the PC version of Ratchet & Clank: Rift Apart will support numerous Ray Tracing effects. Nixxes has used RT in order to enhance the game’s shadows, reflections and ambient occlusion. For comparison purposes, the PS5 version only had ray-traced reflections and nothing more.
Sony will release Ratchet & Clank: Rift Apart on PC tomorrow, and you can find here its official PC system requirements. The publisher has not provided us with a review code, so don’t expect a day-1 PC Performance Analysis. However, we’ll be sure to share our initial performance impressions of it.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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