Last year, we shared a remake of the intro sequence from Metal Gear Solid in Unreal Engine 4. And today, Erasmus Brosdau shared another video showing a part from the Metal Gear Solid 2 intro in Unreal Engine 4.
Unfortunately, there isn’t any YouTube link at the moment, meaning that you’ll have to put up with its Twitter version. I personally hate sharing Twitter videos, however, this is something you really need to see.
Testing….BRIDGES. Real-time rendered using @UnrealEngine #Raytrace #UnrealEngine #realtime #MetalGearSolid pic.twitter.com/QQtxGWF5P1
— Erasmus Brosdau (@erasmus_brosdau) August 26, 2019
Erasmus Brosdau, who is Creative Lead & Art Director at AMD, has used the latest version of Unreal Engine 4. Not only that, but Brosdau also took advantage of real-time ray tracing. And to be honest, the results are truly astounding.
This remake looks absolutely phenomenal, especially when the camera pans down and shows the street. The car headlights and the reflections are simply glorious, and showcase why we need ray tracing in pretty much every game.
This video is so good that even Hideo Kojima himself re-tweeted. Now I know that Konami does not plan to remake Metal Gear Solid 2 in the FOX Engine. However, imagine the potential of such a remake. Seriously, a pack with the remakes of the first MGS games would be one of the best things ever conceived.
But anyway, enjoy the video and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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