Konami has shared the TGS 2024 in-engine trailer for Metal Gear Solid Delta: Snake Eater. The trailer also packs some gameplay sequences. The reason I’m calling this an in-engine trailer and not a gameplay trailer is because it mostly has in-engine cutscenes.
Metal Gear Solid Delta: Snake Eater will stay true to the original story and game design. Its team will be improving the gameplay with amazing graphics and a seamless user experience.
Players can elect for a newly added, and more modern control style. You can also choose to play with a classic control style that more closely recreates the feel of the original game. Not only that but there will be a number of color filters to choose from.
MGSD: SE will be powered by Unreal Engine 5. Additionally, David Hayter will return as the voice of Naked Snake. This is another thing that will please all MGS fans.
Last month, Konami stated that the game will run at 4K with 30fps and 1080p with higher framerates on consoles. I’m not sure if the PS5 Pro will be able to reach 60fps. What I do know is that, once again, PC will offer the best balance between graphics and performance. Well, that is if you own a high-end PC system.
Let’s just hope that Konami will add support for NVIDIA DLSS 3 and AMD FSR 3.0. Since this is a UE5 game, it should be easy to add them. Then again, this is Konami. So, you never know.
There is currently no ETA on when Metal Gear Solid Delta: Snake Eater will come out. Naturally, though, we’ll be sure to keep you posted.
Enjoy the trailer!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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