Microsoft has released a new video, showing the importance of the cloud in games that are packing a lot of physics effects. This tech demo was showed off at Build 2014 during Steve Guggenheimer’s keynote. In this video, one side is a single computer doing all of the physics calculations real time by itself, the other is a computer taking advantage of remote destruction servers doing those calculations. As noted by Microsoft, this is real-time physics and lighting calculations and not scripted. It looks amazing, though we’d love to know the specs of the PC that was running those physics effects locally. Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email