Milestone released today two new gameplay videos featuring tutorial information for MXGP – The Official Motocross Videogame. According to the company, the game is based on the official FIM Motocross World Championship and it will be available from March 28th on PC, PS3, PSVita and X360.
The first two video tutorials devoted to MXGP – The Official Motocross Videogame teaches players (thanks to a dedicated dubbing track) how to master scrubbing and jumping techniques during the flight phase. Timing and practice are two key points to perfectly finish an action starting from the moment the bike leaves the ground.
Alessandro Castrucci, Milestone’s Game Director, said:
“On a motocross track, the jump’s phase is highly critical for saving or losing valuable time. Thanks to the feedback given by professional riders while developing the game we’ve been able to add all the settings that control the flight making the riding experience of MXGP as real as possible. Accelerating or using the rear brakes, players can control the bike’s angle while landing. They can also handle the rider’s weight distribution which will change the flight trajectory.”
Castrucci concluded:
“Even the fulfillment of tricks becomes really important during a race. A well done scrub allows the rider to minimize the time spent in the air, making a lower and faster jump allow the rider to land earlier with a speed boost. Video tutorials will guide players to master these techniques, conveying the thrill of Motocross even to casual players without restricting hardcore gamers to play and pursue their own riding style.”
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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