Untold Games has released a new gameplay demo for Loading Human, created to showcase the virtual reality adventure game at this year’s GDC. The gameplay demo has been developed using the new Unreal Engine 4, and implements Untold’s proprietary New Locomotion system, which uses the headset to rotate and thus reducing motion sickness. Untold has also achieved 75 frames per second in VR with stereoscopic rendering.
Flavio Parenti, CEO of Untold Games, said:
“With the likes of Valve and HTC making the move into virtual reality entertainment, this GDC is clearly heavily centred around VR. The RE Vive control system that they revealed at the show looks like a perfect fit for Loading Human’s gameplay, and we are excited to share our progress with the game at GDC as well as see what’s next for VR.”
Loading Human is currently in development for PC and Mac, and has had its concept approved for PlayStation4’s “Project Morpheus” virtual reality system. The game is designed to support the Oculus Rift VR headset, and motion-based controllers like the Sixense STEM, Razer Hydra, YEI Technology PrioVR and Virtuix Omni.
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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