New Seven: The Days Long Gone gameplay trailer focuses on combat mechanics


IMGN.PRO has shared the third in series of game mechanic trailers for their Thief-inspired 3D isometric cRPG, Seven: The Days Long Gone. The first game mechanic trailer was for the first-ever climbing system for an iso-RPG, while the second dealt with stealth and sneaking. And the new game mechanic trailer focuses on its combat mechanics.

In Seven: The Days Long Gone, players take the role of Teriel, a master thief. As a master thief, players must sneak around, leveraging environment and lighting, smoke screens, traps, using parkour skills and the first ever climbing system to avoid detection. But sometimes, even the most carefully laid plans fail. However, Teriel can also fight back when cannot talk his way out of a tight spot.

Teriel can use one handed, two-handed, dual wielded, range, and energy weapons as well as some devious contraptions crafted by his own hands. Combined with his amazing ability to move and his lethal super natural powers, Teriel can be a deadly force to reckon with.

The game will also feature a rich, interwoven storyline, AI reactions, an open world to explore and a Hero Progression System. This system is based purely on skill and equipment. By progressing, players will also unlock new upgradable skills.

Seven: The Days Long Gone will launch on Steam on December 1st. We’ve also included below the previous two gameplay trailers, as well as some screenshots!

Seven: The Days Long Gone - Combat

Seven: The Days Long Gone - Sneaking

Seven: The Days Long Gone - Traversal & Movement