Crystal Dynamics and EIDOS Montreal have shared a new video for Shadow of the Tomb Raider, showcasing two unused gameplay mechanics.
The devs were originally experimenting with a machete for clearing the jungle, and base jumping for quick traversal. Unfortunately, though, they’ve decided to cut these elements from the final game.
To be honest, the use of the machete for clearing the jungle looks pretty dope. So it’s really unfortunate that the final game did not feature it. Nevertheless, it’s really cool witnessing such videos that show the games in their really early development stage.
Before closing, I also suggest watching this video. This video showcases the survival horror prototype version of Tomb Raider 2013.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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