IGN has shared a new trailer for STALKER 2: Heart of Chornobyl which gives us a glimpse at the game’s world and locations. This trailer features in-engine footage, so it can give you a glimpse at what the PC version will look like.
STALKER 2 will be using Unreal Engine 5 and promises to feature incredible graphics. Back in June 2021, the team also shared the game’s preliminary PC requirements. Do note though that these PC specs do not represent the final ones.
Contrary to other Unreal Engine 5 games, STALKER 2 will be also available on Steam. According to its Steam store page, the game won’t have Denuvo. So, that’s good news for those who boycott the games using it.
STALKER 2: Heart of Chornobyl promises to have a huge, realistic world for you to explore. You’ll be able to roam around a huge 64-square-kilometer area that’s radioactive. This area will have lots of different post-apocalyptic settings. Plus, you get to choose how your story goes. The devs say the game will have a really big and branching story As such, each playthrough will be unique. Or at least that’s what GSC GameWorls claims.
It’s also worth noting that the game will have a dynamic day-night cycle and weather system. Plus, STALKER 2 promises to have an advanced AI, and a life-simulating system “A-life 2.0”. Furthermore, there will be modding support as well as a multiplayer mode. Do note though that the MP mode won’t be available at launch. Instead, it will be coming via a free post-launch update.
GSC GameWorld plans to release the game on November 20th. I also recommend watching this 30-minute gameplay video that the company shared a couple of days ago.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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