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New Star Citizen video focuses on its FPS combat mechanics


Cloud Imperium has shared a new gameplay video for Star Citizen that focuses on its first-person combat mechanics. In this video, the developers highlight many of the FPS combat-related changes that will be coming in Alpha 3.23.

Players will have two types of reloading. On one hand, you’ll have your traditional reloading with magazines that your character has. However, since you’ll be carrying a backpack, the game will also offer backpack reloading. The backpack reloading will take a bit longer, and it will be in real-time (without having to open the UI to equip your magazines).

Star Citizen will also have different types of recoil. Some of them will be very subtle while others may be very wild. In this video, the devs also explained why the laser guns will have recoil. In short, yes, it’s unrealistic. However, recoil can give the players the sense of firing a gun. Removing recoil would make the game boring (or at least that’s what the devs believe).

As we’ve already said, Star Citizen promises to be one of the best-looking PC games when it comes out. The game will have a 64-bit engine that will let you smoothly go from space to the ground without any loading screens. This means you won’t have those annoying loading screens like in Starfield. The game will also feature physically-based atmospheres with multiple light scattering. Not only that but you can expect planet surface generation on the client and server at different levels of detail. StarEngine in Star Citizen also promises to be good at streaming. As such, both Star Citizen and Squadron 42 will have huge outdoor and interior areas. Cloud Imperium also said that there will be real-time transit systems in the city districts.

StarEngine in Star Citizen has even more awesome stuff too. One of them is its stunning volumetric clouds that are like the ones in Microsoft Flight Simulator. And get this – the water in the game will react in real time. There’s also a system where things can break in a way that’s just like real life. It sounds interesting, right? I wonder, though, how much stuff you can break. Can you only smash a few specific things? And what about playing around with smaller objects – like, can you move or shoot them?

Finally, for those wondering, there is still no ETA on when Star Citizen will come out. There is also no ETA on when its Early Access version will get support for Ray Tracing. According to reports, though, its next version will finally allow you to use the Vulkan API.

Enjoy the video and stay tuned for more!

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