Have you ever wondered what a modern remake of the first Halo game would look in Unreal Engine 4? Well, time to find out. Quixel’s Environment Artist, Jack McKelvie, has recreated Halo’s Blood Gulch in Unreal Engine 4.
According to McKelvie, the environment went through a lot of iterations before reaching its final version. Moreover, this fan remake uses Megascans so expect really sharp textures from it.
Unfortunately, McKelvie did not release this project to the public. However, users can download the track’s blueprint and asset from here. As such, talented mappers will be able to remake this Halo fan remake (lol) in Unreal Engine 4.
In order to showcase this map, Quixel released the following video. In this video, McKelvie gives us an in-depth look into the re-creation of Halo’s Blood Gulch map. Moreover, this first tutorial focuses on the natural aspects of the environment.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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