Red Dead Redemption 2 is coming out on the PC in two weeks, and the first graphics video comparison between the PC and the console versions has surfaced online. This video puts the PC trailer against the Xbox One X version, in identical scenes/environments.
Unfortunately, this video has a lot of compression artifacts. As such, there is no way to actually judge the visual difference of the game’s textures. Still, you will be able to notice the improved view distance that the PC version will feature. Moreover, some environmental effects appear to be “richer” on the PC.
Rockstar has stated that the PC version will have increased draw distances for better navigation, higher quality global illumination and ambient occlusion for improved day and night lighting, and higher quality snow trails. Furthermore, the game will have improved reflections and deeper, higher resolution shadows at all distances. Tessellated tree textures and improved grass and fur textures will be also added for extra realism.
As said, this is an early video comparison that will simply give you an idea of the visual improvements of the PC version. This video does not compare each and every aspect of the game as it’s not out yet on the PC. And let me say it one more time; there are a lot of compression artifacts so you should not judge the quality of the textures.
Buy anyway, I’m pretty sure that some of you will find it interesting. So, go ahead and enjoy this video comparison, courtesy of Cycu1!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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