AD Massicuro has shared a new video, showing Resident Evil 3 Remake with Pascal Glicher’s Reshade Ray Tracing Mod. Thanks to this Raytracing Mod, AD Massicuro was able to improve the game’s Ambient Occlusion effects. Therefore, you can find new and detailed shadows around all objects, on zombies and on all the characters.
Now the good news here is that these new Ambient Occlusion effects appear to be working great. Contrary to other games that have unnatural fake AO effects around characters, these new RT effects are not exaggerated.
In addition, AD Massicuro has added Color Grading just to get better and natural colours. He also focused on getting a credible RTX effect both on direct lights and indirect lights using personal shaders.
The end result is great and it’s one of the few times that Reshade Ray Tracing can improve the visuals of a game.
Unfortunately, though, this mod is not available for download. After all, Pascal Glicher has not released yet a public version of his Reshade Ray Tracing mod. You can, however, download a beta version of it via his Patreon.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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