Milestone and PQube have released the third and final developer diary for Sebastien Loeb Rally Evo. This dev diary covers: shading technologies, and how lighting calculations provide photorealistic effects for the game assets; particle effects, a vital element in rally games, where interactions between the vehicle and the various different types of road surface are key; vegetation management, analysed on-site and developed over a series of stages for the fullest and most realistic vegetation ever seen in a rally game; and vehicle physics and 3D simulation. Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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