GSC GameWorld and Microsoft have released a new dev diary for STALKER 2. In this dev diary, GSC GameWorld gives us a first look at the updated costumes, several guns and unique custom teeth tool.
STALKER 2 will be a unique blend of FPS, immersive sim and horror, with a really thick atmosphere. The game promises to feature one of the biggest seamless open-world environments, and will be using Unreal Engine 4. Do note that this in-engine gameplay trailer does not represent the quality of the final build. As such, things may change until the game hits the digital shelves.
STALKER 2 aims to feature an epic, non-linear story. Furthermore, your choices will influence both short-term consequences and global outcomes. The game will take place inside the Chernobyl exclusion zone, and it will have new locations along with the old ones.
GSC GameWorld has confirmed that it will be using motion-capture for both bodies and faces, as well as photogrammetry. Additionally, the game will support mods at launch day. The Microsoft Xbox Page also hinted at the game support Ray Tracing effects.
Lastly, the team does not plan to release any gameplay trailer for the game later today during the ID@Xbox event!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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