YouTube’s ‘Bub’ is currently working on a mod for Starfield that aims to enable first-person landing and takeoff. In order to showcase what this mod will do, the modder shared the following video so be sure to watch it.
Now as you’ll see, this mod will not attempt to make landing and takeoff seamless. In other words, there will still be loading screens. However, it will retain the first-person/third-person view perspective, allowing you to experience the landing and takeoff from your cockpit.
These early tests appear to be quite smooth, so my guess is that we’ll see this mod in a matter of days.
This is another feature that should have been in the game from the get-go. Ironically, this type of landing/takeoff is more immersive than what the vanilla version has. So, perhaps Bethesda will “copy” this and implement it in the game? After all, the team will already implement a number of features that some mods have already resolved in its upcoming updates.
Anyway, speaking of Starfield, we also suggest taking a look at these other mods for it. For instance, this mod solves the game’s elevated black levels/washed-out graphics. You can also use this guide in order to increase your FOV. Then we have this AI-upscaled 4K Texture Pack. And let’s not forget the DLSS 2/XeSS and DLSS 3 Frame Generation mods. Sprinting Stuttering Fix is another interesting mod that addresses some stuttering issues that could occur in Starfield while running. Earlier today, we also shared two must-have mods that overhaul the game’s User Interface and Particle Effects. And finally, there is an 8K Texture Pack that overhauls almost all of the game’s planets.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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