Starfield releases in a few days and in case you weren’t aware, it won’t allow for seamless exploration on its planets. Instead, the game will divide the planet surfaces into big cells, and below you can find a video that showcases the planet boundaries that players may encounter.
Now as we’ve already reported, Starfield will be using Creation Engine 2. Creation Engine is based on the Gamebryo Engine that powered all previous Bethesda games. And, if you’ve played any of them, you’d know that the engine cuts up the games into identically sized cells. Thus, you shouldn’t be surprised by the fact that the game does not allow you to seamlessly explore its environments.
The good news here is that the cell areas for Starfield appear to be quite big. For instance, it took the YouTuber 10 minutes (running in a straight line) to hit the cell boundaries of this planet. Now I’m pretty sure that most of you won’t be running for ten minutes in a straight line without doing anything else. So no, most of you may never hit these cell/area boundaries. Furthermore, if you take off, you can land in the exact same place and explore the nearby areas.
To summarize, players will be able to land anywhere in Starfield. And while you can explore entire planets, there will be a limit to the area you can seamlessly explore.
Starfield will release on September 6th. This is one of the most anticipated PC games of 2023, so it will be interesting to see how the game performs on the PC platform. Bethesda claimed that AMD has worked with its team so that the game can utilize multiple CPU cores on PC. And, since the Starfield won’t support any Ray Tracing effects, it might actually run well on PC. Or at least that’s what we hope to see.
It’s also worth noting that Starfield will only support 60fps on PC. The console versions (both Xbox Series X and Xbox Series S) will be locked at 30fps. Furthermore, Bethesda has stated that the game will be friendly to modders.
Lastly, you can find here the game’s official PC system requirements. Bethesda recommends using an SSD, and the game requires around 135GB of free hard-disk space.
Since we’ve already purchased the Digital Premium Edition, we’ll most likely have a day-1 PC Performance Analysis for this game.
Go ahead and take a look at the following video (which Bethesda will soon take down). You can find mirrors for this video here and here.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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