Leo Torres has shared a video in which he recreated Skyrim’s Whiterun in Unreal Engine 5, using Nanite and Lumen. Now what’s cool about this recreation is that Torres has remade Whiterun at a more realistic and lore-accurate scale.
Torres has used Unreal Engine 5.2 Preview in order to create this massive map. The map also runs with around 30fps on an NVIDIA GeForce RTX 3060Ti.
The artist has used a mix of third-party models and custom assets that were modeled in Blender and then textured in Mixer. Moreover, he has used most of UE5’s latest tech features. For instance, the map uses Nanite for all models and foliage. Lumen was also used for global illumination and reflections.
Unfortunately, this map is not available for download and from what I know, there are currently no plans to release it. Still, it looks mighty impressive, which is why I wanted to share the video.
Speaking of impressive fan remakes in Unreal Engine 5, I also suggest taking a look at the Dark Souls 3 Remake. Then we have the Zelda: Ocarina of Time Fan Remake. Let’s also not forget this amazing fan remake of STALKER. And lastly, you can find a fan remake of Death Stranding in UE5.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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