William Faucher, Realtime TD and Unreal Artist at Qvisten Animation, has created the following Halo cinematic video in Unreal Engine 4. And, surprisingly enough, this cinematic uses some tricks that make it look as look, or even better, than Halo: Infinite.
This cinematic was rendered in Unreal Engine 4 on an NVIDIA
RTX 2060 Super. Unfortunately, though, it is not available to the public for download.
The video shows Master Chief in all of his glory. The lighting also looks amazing, and there are a lot of high-resolution textures on Chief’s armor suit. William Faucher also used a really aggressive Depth of Field filter in order to “hide” the environment. As such, the video gives the impression of featuring a large environment area. Sadly, there isn’t any clear shot of the environment, so this is mostly “smoke and mirrors“. Still, its art direction is great.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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