On December 10th, Doom hit its 30th anniversary. And, John Romero and John Carmack got together to talk about Wolfenstein, DOOM and Quake. This is a must-watch video for all old-school FPS fans out there.
Speaking of Carmack, I really miss his QuakeCon speeches. When Carmack was still working at id Software, he would be talking for hours at each QuakeCon event. Sometimes, his speeches would last for over two hours. And man do I miss them.
I’ve embedded the video below but for some reason, it doesn’t seem to work. I’ve seen the same issue in other TwitchTV videos I tried to share a couple of years ago. The fact this error is still present is laughable. But anyway, if the embedded video does not work, you can watch the video from here.
As a reminder, the SIGIL and SIGIL II Megawads are available for free. So, if you are a die-hard Doom fan, you can download them from this link.
Speaking of Doom, I suggest taking a look at the following mods for it. Doom Voxel is a must-have mod as it turns all of its 2D sprites into 3D voxels. Aliens Eradication TC is a must-have mod for all our Aliens fans. Doom RTX is yet another must-have mod as it introduces full path tracing effects to the game. Then we have Brutal Doom: Black Edition, a mod that attempts to bring Doom 3’s art style to the game. And lastly we have Schism which is a Doom/Hexen/Heretic mashup using Brutal Doom, as well as Bloom (a crossover between Blood and Doom) and Half-Life Alpha.
Have fun and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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