Team NINJA released today the second episode of the Yaiba: Ninja Gaiden Z developer diary series exploring the creation process of the franchise’s first cyber ninja, Yaiba Kamikaze, from conception to execution.
In this video we find out what makes Yaiba’s cybernetics tick, why Yaiba is the ninja to drink with and more with observations from Executive Producer, Yosuke Hayashi and Producer, Conceptor, Keiji Inafune, Art Director Shinsuke Komaki (comcept), Game Director, Masahiro Yasuma (comcept), Lead Game Designer, Cory Davis and Producer, John Garcia-Shelton (Spark) in “Yaiba: Ninja Badass”.
In Yaiba: Ninja Gaiden Z, players will battle fierce zombies as Yaiba, a cyborg ninja who will do anything to get revenge and stay alive. Cleaved in two, he is brought back to life with cyber-technology. Brandishing his ninja sword and the mecha weapons in his cyber arm, he slaughters zombies with brutal, over-the-top abandon.
Yaiba: Ninja Gaiden Z will be available for PC, X360 and PS3 on March 21st.
Enjoy the video, courtesy of Gamespot!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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